'Recall' prays to God for miraculous transportation from where you are back to
a holy shrine. '/' is a synonym for 'recall'.
If you 'recall' during combat, you will lose experience (more than for
fleeing), and you will have a chance of failing (for which there is also
a penalty which is higher than the fleeing one).
'Recall' costs half of your movement points.
'Recall' doesn't work in certain God-forsaken rooms. Characters afflicted by
a curse may not recall at all.
See also: help alignment and help clans
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