Many of the game actions are based upon interval timers, including combat,
most autonomous monster actions, hp/mana/move regeneration, spell duration,
weather, and area resetting.
Ticks on this mud average 30 seconds of real time, but the actual amount
varies randomly from 15 seconds to 45 seconds - a tick constitutes one hour
of game time.
Hp/mana/move regeneration uses fractional ticks, occuring every few seconds.
Area resetting happens roughly every 3 minutes if no one is in the area; less
often (15 minutes) if someone is. Also note that objects lying on the ground
will not be regenerated if anyone is in the area when it resets.
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