advantages

Characters may choose at creation time to accept a certain advantage, but be
warned, if you take an advantage you accept a quirk as well.

Strength:       +2 beginning and maximum trainable strength
Intelligence:   +2 beginning and maximum trainable intelligence
Wisdom:         +2 beginning and maximum trainable wisdom
Dexterity:      +2 beginning and maximum trainable dexterity
Constitution:   +2 beginning and maximum trainable constitution
Healing:        faster healing
Learning:       experience bonus per kill
Insight:        gains a random skill at full proficiency occasionally
Endurance:      When fairly hurt take half damage, 50% lower
                movement costs
Concentration:  better chance of performing skills
Teleportation:  can select teleport destination (see 'help focus')

Note that 22 is the maximum attribute level - attribute advantages will not
exceed 22 regardless of your race.

See also: help quirks

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