advantages
Characters may choose at creation time to accept a certain advantage, but be
warned, if you take an advantage you accept a quirk as well.
Strength: +2 beginning and maximum trainable strength
Intelligence: +2 beginning and maximum trainable intelligence
Wisdom: +2 beginning and maximum trainable wisdom
Dexterity: +2 beginning and maximum trainable dexterity
Constitution: +2 beginning and maximum trainable constitution
Healing: faster healing
Learning: experience bonus per kill
Insight: gains a random skill at full proficiency occasionally
Endurance: When fairly hurt take half damage, 50% lower
movement costs
Concentration: better chance of performing skills
Teleportation: can select teleport destination (see 'help focus')
Note that 22 is the maximum attribute level - attribute advantages will not
exceed 22 regardless of your race.
See also: help quirks
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