Turf MUD

Player and Race Statistics

Turf does not aim to provide vast numbers of pointless and near-identical races and classes like some basic Diku-based muds which have nothing more to offer, however seven races have been introduced in order to let people have a choice and provide a bit of variety, therefore here is some information to help you decide which to choose. It will also, of course, help to clarify what effect training has, regardless of race.


Effect of Player Statistics

Strength
Intelligence
Wisdom
Dexterity
Constitution

Note that the amount of hit points and mana gained per level is also affected by the class of your character.


Racial Statistics

Race Starting Stats   Maximum Stats
  Str Int Wis Dex Con   Str Int Wis Dex Con
Draconian 13 15 14 11 12   19 20 19 15 17
Dwarf 14 12 14 10 15   20 16 19 14 21
Elf 12 14 13 15 11   16 20 18 21 15
Fairy 10 16 13 17 9   14 22 18 22 14
Giant 16 11 13 11 14   22 15 18 15 20
Hobbit 11 12 17 14 11   16 17 22 19 16
Human 13 13 13 13 13   18 18 18 18 18

Note that there is an absolute attribute maximum of 22 - boosting agents such as the advantages system will not allow you to exceed a level of 22.


Back to Turf's Homepage